Let's begin Turn 2
Turn 2 -
1) Move P.N. to South and flip to May Move side, V.P. to HQ and flip.
2) Card #19 (Opponent Exploits Racial Incident for Political Gain) Drawn
3) Place Opposing Presidential Nominee (O.P.N.) in South. The side with die 1, 2, and 5 should be showing. Place Opposing V.P. Nominee (O.V.P.) in West (side with die sides 1 and 4 showing).
Move South marker down 1 box. Move is automatic since marker is on Advertising side. South now in danger of Fiasco.
In Midwest, Defend. No DRM's. Die roll = 2, move down 1 box. Marker is still in Campaign mode since roll was not a natural odd number.
Place Scandal marker in West region. Move marker one lower (NM).
In Border, Defend. No DRM's. Die roll = 6, which is an automatic success, for no effect.
Move CF marker to $5 ($4 added).
4) Pay $1, move V.P. to West, do Damage Control to remove Scandal marker and flip V.P. to Used side.
Pay $1 to Advertise in the South. No DRM, but with P.N. present he can go into Advertise mode. Flip P.N. counter and roll 2 dice. Dice rolls = 1 and 6. Using "6" roll, which is an automatic success. Move marker up one box, to FL.
Pay $1 to Change Mode in South to Campaign.
Pay $1 to Change Mode in West to Campaign.
CF marker is at $1, will save that for next turn.
5) Scandal cleared, no effect.
Turn 2 -
1) Move P.N. to South and flip to May Move side, V.P. to HQ and flip.
2) Card #19 (Opponent Exploits Racial Incident for Political Gain) Drawn
3) Place Opposing Presidential Nominee (O.P.N.) in South. The side with die 1, 2, and 5 should be showing. Place Opposing V.P. Nominee (O.V.P.) in West (side with die sides 1 and 4 showing).
Move South marker down 1 box. Move is automatic since marker is on Advertising side. South now in danger of Fiasco.
In Midwest, Defend. No DRM's. Die roll = 2, move down 1 box. Marker is still in Campaign mode since roll was not a natural odd number.
Place Scandal marker in West region. Move marker one lower (NM).
In Border, Defend. No DRM's. Die roll = 6, which is an automatic success, for no effect.
Move CF marker to $5 ($4 added).
4) Pay $1, move V.P. to West, do Damage Control to remove Scandal marker and flip V.P. to Used side.
Pay $1 to Advertise in the South. No DRM, but with P.N. present he can go into Advertise mode. Flip P.N. counter and roll 2 dice. Dice rolls = 1 and 6. Using "6" roll, which is an automatic success. Move marker up one box, to FL.
Pay $1 to Change Mode in South to Campaign.
Pay $1 to Change Mode in West to Campaign.
CF marker is at $1, will save that for next turn.
5) Scandal cleared, no effect.
The boards after Turn 2: